There is no argument against the claim that Poke-Powers are ruling this game right now. Bright Look, Flash Bite, Cosmic Power, Set Up, Healing Breath, and other Powers have dramatically impacted Pokemon TCG, and it is a rarity when you see a game that is not heavily based upon Poke-Powers. The main weapon used to combat Poke-Powers is Power Spray, but it can only be used once, and only in SP decks. The card I’m about to discuss is permanent once set up, and believe it form a powerful Stage 2 Deck.
The card I’m talking about is Ampharos (Platinum). Its Poke-Body stops damaged Pokemon from using Poke-Powers. Immediately, this electric sheep is devastating to Gengar and Promocroak, both of which usually have damage counters on them when they use their Powers. However, Amphy can shut down many other Powers when comboed with other cards. I have listed what I believe to be the best possible combos.
When comboed with Ampharos:
~Crobat G allows you to choose any Pokemon and permanently stop its Poke-Power when you play it. This only really works with once-per-turn Powers, such as Cosmic Power, seeing as Crobat G can only be activated during your opponent’s turn.
~Manectric (Platinum) can attack to permanently stop all coming-into-play Powers, and will also protect a benched Ampharos from damage.
~Ampharos (Secret Wonders) will permanently stop all once-per-turn Powers when your opponent plays a Supporter.
~Ninjask (Supreme Victors) will permanently stop all once-per-turn Powers for one Energy, then switches itself with a Benched Pokemon immediately afterwards. (Note: If you play Ninjask with Ampharos, it is also a good idea to include Shedinja from the same set. Shedinja cannot be damaged by any Pokemon with Poke-Powers, which is extremely useful in this Deck, and can snipe for 30 to any damaged Pokemon, which should be all Pokemon with Powers.)
~Bronzong (Majestic Dawn) will permanently stop all once-per-turn Powers after being active once between turns, then can attack for no Energy to do 10 extra damage to each of your opponent’s Pokemon that had already been damaged.
~Aerodactyl (Majestic Dawn) will permanently stop all once-per-turn Powers after their first usage.
“But Willy,” you are undoubtedly asking, “What about Basic coming-into-play Powers? What about Flash Bite? Set Up? Bright Look? Healing Breath?”
My answer to you is Torterra (Stormfront). Its Land Shake attack puts 2 damage counters on all Basic Pokemon your opponent plays during his or her next turn. The damage is done as soon as the Basic is played. Thus, with Ampharos, all coming-into-play Powers will be nullified. Torterra’s Poke-Power is also helpful to quickly evolve Ninjask and Shedinja, if you play them.
As I’m sure you have figured out by now, Dialga G LV.X will be a huge threat to this deck. The most effective counter to this that I have found is Gengar LV.X. First of all, Gengar can shuffle Dialga G LV.X into the Deck, which is fantastic. Secondly, Compound Pain is incredible with Ninjask’s Circling Dive. Use Circling Dive to do 10 to each Pokemon, and switch Ninjask with Gengar LV.X. Then, use Compound Pain to hit each one for 30.
Overall, I believe this deck has great potential in the current metagame, and seeing as Ampharos is right in the center of all this madness, I believe it is worthy of competitive play. If you have any suggestions, please comment!












