Hey there SixPrizes, it’s been a while! I’ve been pretty insanely busy with my Masters project and most of my writing time has gone to TCGwithHats.com. But today I’ve finally got a bit of a day off as I’ve finished marking my students’ term papers and final exams (I’m a lab instructor at the moment). And where does my mind wander when it finally has some breathing room? Pokemon!
Today I decided to jot down some ideas on a few decks, and write up an article on my pet deck of last format, adapted to this one.
For anyone with Underground, you might have seen my article on October 22nd, which featured a Garbodor/Accelgor/Drifblim/support deck. My friends and I termed this deck “Monstrosity” as it looks like you’ve just crammed a bunch of anti-meta cards into a deck, and thrown in Accelgor for goodness-knows what reason.
But I vouch for the deck as being a solid play with the right tech-age for the format. I’ll introduce the deck’s ingredients here, then go over my list for the current format.
Accelgor is the main reason this deck is called Monstrosity, rather than Eeveelutions + Fighting or something similar. The first question you may ask yourself is “Why would you play Accelgor in this day and age?”
Well… there are a number of good reasons. Accelgor’s generally good effect is so incredibly versatile that it’s hard to think of it as bad against any deck (barring Virizion EX, and even then…).
Below is a list of cards which Accelgor helps deal with. It can either Loop these cards (have the Pokemon die by Poison coming into your turn), outright OHKO them (often alongside Bangle or Virbank), or just combo for a 2HKO while only giving up one Prize (due to Paralysis preventing them from attacking next turn).
For reference, D&C = Deck and Cover (Accelgor’s main attack).
- 170 HP EX’s: Loop via D&C + Bangle D&C, or pseudo-OHKO.
- 90-110 HP Pokemon: Loop via D&C + Virbank.
- 180 HP EX’s, and especially Darkrai EX: Combo for 2HKO.
- Keldeo EX: OHKO with a Bangle.
- Empoleon DEX: This deserves an in-depth commentary, but it either loops or pseudo-OHKO’s.
- 70 HP Pokemon, like Trubbish PLS 65/Sableye DEX: Loops or OHKO’s with Virbank.
That is a massive list of cards Accelgor helps against. It’s probably more efficient to list cards Accelgor doesn’t help against to be honest, but that wouldn’t get you to think about how versatile Accelgor is right now.
In the past, Accelgor saw its greatest success when it set up perfect loops via Chandelure or Dusknoir. But Accelgor also saw minor success, winning some Battle Roads and City Championships in one of my favourite pet decks, Empoleon/Accelgor. The new-age Accelgor plays very similarly to the style of Empoleon/Accelgor, so keep this in mind as you think about the rest of the deck.
The other great advantage Accelgor has right now in terms of playing to that style is the damage modification in the format tuned for Accelgor. We have Silver Bangle which lets Accelgor add 30 damage to its numbers against EX’s. This lets Accelgor perfectly loop 170 HP EX’s with 2 D&C’s, as long as one of them had a Silver Bangle attached.
We also have Virbank City Gym, which lets Accelgor perfectly loop Pokemon in the 90-110 HP range, and deal a total of 140 damage heading back into their 2nd turn if they haven’t switched out. This is the pseudo-OHKO on Empoleon, and also pseudo-OHKO on 170 HP EX’s. If the 170 HP EX stays in, then it dies by Poison entering your 3rd turn post-D&C. If it retreats, it’s but a Hammerhead snipe away from being KO’d.
The last advantage to Accelgor is how Energy-efficient it is. You haven’t actually lost any Energy by using Deck and Cover. The biggest problem Flareon has against most decks is losing its DCE’s before it can finally reach strong vengeance levels. Accelgor deals early damage without losing your Energies. Very helpful.
I hope that list really demonstrates just how strong Deck and Cover is right now. Accelgor is well worth the inclusion.
Flareon PLF and Leafeon PLF are both very good Pokemon. Flareon is the most useful as it gives you a way to combat Virizion/Genesect decks, which you sorely need. Leafeon is redundant in a deck with Accelgor though.
But there is another Eeveelution this deck should be considering. Jolteon DEX. For [L], Jolteon DEX can deal 20 + 40 damage if it discards a Lightning Energy attached. This, combined with Silver Bangle, gives you a OHKO on Lightning-weak EXs like Lugia EX.
Who cares about Lugia EX? YOU DO! The whole point of this deck is to make favourable Prize trades. If Lugia is allowed to throw that away by taking KO’s two turns in a row, you’re going to lose. Garbodor can do some good to aid this (especially now that Catcher is errata’d), but it’s nonetheless a nice option to consider if you’re already running Flareon.
The choice between these two is somewhat personal preference. I think a healthy Stunfisk count is very nice to have as a way to trade non-EX’s against Darkrai. But Landorus EX is also highly appreciated as (one of) the only card(s) in the deck that can tank a hit. Everything else has middling HP, which is quite unfortunate.
Both add much appreciated snipe to the deck (and as I’ve been over, the 30 snipe is actually an important number against 170 HP EX’s). Adding Stunfisk snipe to the deck is also something that can be an unexpected win condition. Simply put, the option to potentially deal 100 + 20 or 50 + 20 out of nowhere via Silver Bangle is not something everyone accounts for. The extra damage to the Active is the important option to have.
Garbodor is a necessity. Garbodor + Accelgor is an automatic win against Blastoise. It’s essential to prevent Red Signal against VirGen. It’s a great card to level out the Empoleon matchup. And it’s a wonderful card to prevent Rush In from other decks like Darkrai. It removes Abilities. We like our Abilities. Garbodor is good.
In the last format, Drifblim was necessary to win the Plasma matchup. This format, you’d be forgiven for dropping it from the deck as Plasma is nowhere near the threat it once was. And the greatest threat Plasma has to offer right now is Lugia EX, which is dealt with by Jolteon DEX as mentioned earlier.
Mewtwo is a generally good attacker against a wide variety of decks. I found myself playing Mewtwo at BC Regionals, but it’s not the best answer to any single deck. Mewtwo’s inclusion in the current format is questionable, since Virizion/Mewtwo is dying down, as is Plasma (a deck Mewtwo helped against). With the rise of Empoleon as well, Mewtwo is probably cut from the new age list.
How does one mash these cards together into a cohesive deck? Well… it’s a bit of a monstrosity, but…
Pokémon – 20
Trainers – 32
2 Heavy Ball
1 Level Ball
Energy – 8
One of the fun bits about this deck is Accelgor’s use of Tools. If you’re about to discard some Tools via Juniper, you can slap em onto a Shelmet/Accelgor and shuffle them back in later via Deck and Cover. This isn’t a great solution (I find they’ll end up Scrappered before they’re shuffled back in more often than not), but it’s still better than just discarding them.
The 3 Float Stones are nice to have as an option as you’ll want to use the optimal Pokemon in the Active slot as soon as possible. Hitting a Float Stone early can let you retreat out of a Stunfisk/Landorus/Trubbish start.
This is a deck of resource management, and varying your strategies against varying decks. I don’t think I can say much more to the background logic, but I can speak a bit to how to run the deck against various matchups.
Set up Garbodor at your leisure, and use Accelgor to annoy the crap out of them. Stunfisk and Landorus deal major damage as well as snipe. Any time you miss out on the KO after a D&C, you can finish things with snipe and start on the next KO.
A Bangle’d D&C alongside Virbank will deal 110 damage to Darkrai off the bat, shuffling back the Bangle. That sets up Darkrai to be KO’d by Stunfisk next turn. If you can use Stunfisk to smack Darkrais off the bat, you’ll be in a good position. The only other threat is Absol, which is looped by Accelgor with Virbank in play.
Setting up Garbodor quickly is ideal to make more cards in your deck useful. With Garbodor up, Accelgors are suddenly capable of dealing 50 + whatever else you can tack on (Bangle, Virbank). This allows Accelgor to combo better in 2HKO’s. However Accelgor’s 50 damage alone is already appreciated. Dealing 50 puts Genesect/Virizion at 120 HP, which means a Vengeance with only +40 damage will finish things off. More importantly, you’ve dealt reasonable damage without losing a precious DCE.
Later, this damage alleviates the need to hit a Bangle, or discard lots of Pokemon early. Discard your Accelgor pieces if you can to power up Vengeance, and feel free to ditch a Stunfisk or Landorus. Both will be useful, so don’t remove your potential for snipe entirely. Also, be sure to keep the option for Deck and Cover in mind, as it shines in the late game after they’ve lost their Scrappers. That’s what Super Rod is for.
Hah! K… so there’s this card called Accelgor. And another called Garbodor. Use both.
This is the toughest matchup to navigate. Set up a Garbodor as soon as possible. After that, effective use of Accelgor will make the biggest difference between a win and a loss. Your other pieces (Landorus, Stunfisk, Flareon) are all near useless. Ditch them. You’ll be able to Super Rod them back later if you need a snipe to win the game.
So how does one effectively use Accelgor here? There is a temptation to try and perfectly loop the Empoleons with 140 HP by using Deck and Cover twice. This is a mistake. This is a horrible strain on resources, and will rarely work out. They can bring up Prinplups and evolve to get out of Paralysis. They can Switch out on either of the 2 turns you’re giving them. It’s tempting to go for perfect loops, but it’s much more effective to just OHKO them.
Virbank is key here. D&C deals 80 damage initially. If they immediately switch out, Flareon can finish them off. If they don’t switch out, you’ve OHKO’d them over the course of two turns. Take the second turn to set up and prep your bench. They’ll be unable to use Dusknoir to much effect since they’ll either OHKO you, or you shuffle the damage back. This keeps Garbodor safe from Scrapper, so keep Garbotoxin in play as much as possible. If you can take Empoleons and deny them Diving Draw, they’ll have difficulty recovering mid-game and you can take the lead.
This is probably the most skill-intensive matchup to play against. Know what to sacrifice, when, and what to keep, and the playing field is relatively even. This matchup is nonetheless a little unfavourable.
Vs. Anything Else
Accelgor will lead you to victory. Flareon will support. Landorus will be used to great effect. Garbodor is a garbage card and I don’t get why anyone uses it.
Try to think of a matchup this deck can’t deal with. Now, I’m not trying to say it’s favourable against the whole format, but honestly Accelgor is so good at providing coverage that nothing can just beat this deck outright. It has an amazing Blastoise matchup, a good Darkrai matchup, an even VirGen matchup, and a slightly unfavourable Empoleon matchup.
The only matchup I haven’t mentioned is Plasma, but I haven’t done that because I think the deck list is very important to determine whether the matchup is good or not. It largely depends on their number of Switch, and if you can sneak a Bangle’d Stunfisk 100 + 20 into the mix against a Thundurus EX. If they switch their Kyurem out with 60 damage, that just means it only has 70 HP the next time it’s Active. Accelgor likes that number. Accelgor + Virbank also pseudo-OHKO’s Kyurem outright, so you’ve got options.
Against any other deck, Accelgor is going to be a big pain. Tool Drop? Accelgor. Opposing Flareon/Fighting? Accelgor. Ho-Oh? Accelgor, especially if they’re using Terrakions and Suicunes. Shedinja? You’ve got Garbodor. Garchomp? Plays like Empoleon except you can use Landorus and Flareon.
I could go on trying to think of viable decks right now, but I hope the point is clear. Accelgor + Flareon + Garbodor is going to deal with it. And Landorus/Stunfisk will provide snipe to finish off any damage dealt.
So there’s my Monstrosity. Hope you enjoyed! And if you end up playing it let me know how you do!
P.S. Be sure to check out TCGwithHats.com! I have another deck to discuss I’m maybe even more excited about, and we’re thrilled to announce we have a third author joining us. Find out who soon!