Does it Stand a Chance? – Magnezone

Hello SixPrize readers, I am (hopefully) going to run a short series of articles that are meant to investigate if some Pokémon we currently know (and sometimes love) will have a place in the upcoming HGSS-on format. The first Pokémon I will present is Magnezone Prime (Triumphant). This card was my favorite card since the Missouri State Tournament. You can read my Regional report here, and see how I messed it up.

Let’s go over the basics. In our current format, this card recently saw an uptick in play. Morten really brought the MagneRock deck concept to the forefront with an 8-0 swiss record at the ECC. Magnezone Prime is a Stage 2 Pokémon with 140 HP. If has one attack and a Power.

The “Magnetic Draw” Poke-Power is extremely viable in the next format. With the loss of Uxie, the format is going to need a very good draw engine. This is one of two obvious sources of draw power (the other is Ninetales’ Roast Reveal).

The “Lost Burn” attack is beastly. It does 50 damage for each energy you move from the field to the Lost Zone. This attack can hit extremely hard and is a great late game closer.

You might ask, “if the attack is great and the power is great, why wouldn’t this card see play?” Well, many people are afraid of Stage 2 based decks without Broken Time-Space and a nerfed Rare Candy.

However, I think that this Pokémon is going to be very playable, possibly even Tier 1 if the list can be perfected. So, let’s look at a few potential lists to run with Magnezone, their positives and negatives.

List 1: Zekrom, Pachirisu, Magnezone Prime

Pokemon – 15 

4 Zekrom BW
2 Pachirisu CL
3 Magnemite TM
3 Magneton TM
3 Magnezone Prime TM

Trainers – 23 

3 Rare Candy
3 Pokémon Collector
3 Pokémon Communication
3 Switch
4 Energy Switch
3 Junk Arm
2 Twins
2 Energy Exchanger

Energy – 15 

2 Rescue Energy
3 Double Colorless Energy
10 Lightning Energy

That brings us to 53 cards with seven slots left to fill. These could possibly be filled by maxing out several of the Trainers for consistency or adding a starter Pokémon for consistency like Stantler. Other cards to be considered would be Professor Oak’s New Theory, Judge, Professor Elm’s Training Method, Seeker, Super Scoop Up, etc.

This deck works like a Major League Baseball team. The deck has a leadoff hitter that can “get after it” quickly and then has a bulky, powerful clean-up hitter. You obviously want to start Zekrom and start hitting for 20+ damage turn one and up to 120 damage by turn two. Zekrom has such a high hp that it can stall long enough to set up your Magnezone Primes to close out the game.

Magnezone Prime is a very good draw engine. Pachirisu is possibly the most consistent energy accelerator in the format. This is because it is a basic that can Energy Switch and Switch allows you to save your Lightning energy before Zekrom is KO’d and to power up Magnezone the turn it hits the field.

The problem with this deck is Donphan Prime, Lucario, or other fast fighting decks. Right now, this deck does not have a good counter to those decks.

In all, this deck could hit for solid damage early and fast. Then it transitions to its clean-up player. It could be very good.

List 2: MagneGatr

Pokemon – 20 

3 Magnemite TM
3 Magneton TM
3 Magnezone Prime TM
2 Totodile HS
1 Croconow HS
2 Feraligatr Prime HS
1 Psyduck TM
1 Golduck  TM
4 Stantle

Trainers – 19 

3 Pokémon Collector
3 Pokémon Communicator
4 Rare Candy
2 Seeker
3 Switch
2 Twins
2 Energy Exchanger

Energy – 15 

5 Lightning Energy
10 Water Energy

If only he was just a little bit easier to get out and set up.

This list has 54 cards. The list could be filled by most of the same cards as earlier.

 

The benefits to this deck are energy acceleration, draw power, and heavy hitting attacks. This deck includes a tech to counter both Reshiram and Donphan. It’s my “super secret” tech: Golduck!!! Golduck does 30+10 for each water energy in play. Paired with Feraligatr, this card can easily OHKO both Donphan Prime and Reshiram.

The main drawback to this deck is relying on two Stage 2 Pokémon. Relying on that many Stage 2’s was risky before the Rotation and even more so in a HGSS-on format. I think that one Stage 2 is fine, but multiple could spell trouble.

This deck could be solid, but the list will have to be extremely tight for it to run well.

List 3: Magnezone Prime / Emboar

Pokémon – 18

3 Magnemite TM
3 Magneton TM
3 Magnezone Prime TM
2 Tepig BW
1 Pignite BW
2 Emboar BW
4 Reshiram BW

I am skipping the Trainer and Energy lines. It will need a standard list with either 4/5 Lightning Energy or 4 Rainbow energy.

This deck works like the MagneGatr deck, except that this deck will get to run a better starter.

So, what’s the verdict?

I definitely see potential with Magnezone Prime in the HGSS-on format. Out of the three decks that I presented, I think that the most likely deck to see play will be the Pachirisu/Zekrom/Magnezone Prime deck. It is the fastest of the three. It has a solid early game and great late game presence.

There are other pairing options for Magnezone, but these seem to be the most viable.

  • Anonymous

    I have got to be honest, before even realizing the first deck list the idea of running maybe a 1-0-1 magnezone in zekrom lol I knew magnezone would be a great card ever since it’s release and i’ve never change my mind. Of course is doesn’t replace Claydol in anyway but it’s better than nothing at all. Great job on the article!

  • Anonymous

    MAGNETRODE! MAGNETRODE! MAGNETRODE!

    • Anonymous

      yeah, it might work. i just do not like the possibility of giving away a prize card and possibly getting zero energy or only 1-2. if you get 5-7 then it will be worth it.

      also, using another evolution Pokemon to set up is risky. the reason why MangeRock works well is that it uses a basic for energy acceleration.

      • Anonymous

        Get 1-2 and use Black Belt. It means you don’t waste 2 energy on a 60 HP Pokemon. Or you could use Twins and get an energy and a Pachirisu in your hand.

        • Anonymous

          Yeah, but that is not a consistent option unless you are running four Black Belt. I do not think that is a wise idea. The energy grab is just too risky IMO.

          Also, I’m more worried about the 110-150 range HP Pokemon.

          I’m just not sure that I’m buying giving away a free prize on something that is not a guarantee. It is not the same as sacrificing a Spiritomb Ar in the current format. That card guaranteed that your set up was sped up and it slowed them down.

          Using resources to get out an Electrode Prime just does not seem like the best usage to me.

          All that being said, I sure hope that your idea becomes tier one because I have extra Electrode Primes that I wouldn’t mind seeing rise in value.

        • http://twitter.com/yoyofsho16 Alex Dickens

          Research Record, duh. Let’s you see more cards = more energy. I dislike Electrode’s discard more than anything.

  • Anonymous

    Lanturn Prime makes a good counter for Donphan Decks as it can become water for a turn, it does require 3 energies, but one of those can be a double colorless so it is a little quicker

    i know its not perfect but it is the best out their at the moment